DIGITALTUTORS LOOK DEVELOPMENT PIPELINE USING NDO2 AND DDO IN PHOTOSHOP (Photoshop nDo2 和 dDo 貼圖繪製工作流程教學) 英文教學版(DVD9一片裝 此片售價200元)     軟體簡介:   你將學到什麼 在這一系列的教訓,我們將設立程式上的烘烤和批量紋理映射。我們將使用刻畫 從ZBrush的,HeadusUVLayout,x普通,QuixelnDo2和QuixelDDO5.2。 Whatyouwilllearn Throughoutthisseriesoflessonswewillbesettingupproceduralbakes andbatchtexturemapping.WewillusesculptsfromZBrush,HeadusUVLayout, xNormal,QuixelnDo2,andQuixeldDo5.2. 我們將瞭解創造,快速生成特定的地圖。我們將創建的地圖,如從頭法線,自動創 建彌漫,而其中包括環境遮擋,使用Quixel的軟體套件。最後,我們將會呈現出我 們的烘烤和模型狨1.10和KeyShot在Photoshop最終用途。 Wewilllearnaboutthecreationofspecificmapsthataregeneratedquickly. Wewillcreatemapssuchasnormalsfromscratch,automaticcreationof diffuse,andambientocclusionamongothers,usingQuixel'ssuiteofsoftware. Finally,wewillberenderingoutourbakesandmodelwithMarmoset1.10and KeyShotforfinalusageinPhotoshop. 01.Introductionandprojectoverview01:07 02.Gettingstartedwiththeprojectmodel12:14 03.Projectinghighdetailandsub-toolmanagement08:47 04.WorkingwiththeDecimationMaster08:31 05.UsingdDomaterialsinMaya09:51 06.BakingoutmapsinxNormal10:20 07.EditingnormaldetailsinnDo221:09 08.Creatingcolortextureandcolordiffusemaps18:09 09.SavingoutFBXfilesforpreviewmeshinnDo206:16 10.UsingtheAutomationHubindDo11:53 11.UsingSkyshopPreviewertoviewpostbakeresults15:24 12.Lookingatenvironmentaldetailsversusmaterialdetails17:35 13.CreatingsecondaryproductionbakesintheAutomationHub17:46 14.UsingcontextualmenusindDo21:26 15.IntroducingandsettingupMarmosetToolbag10:07 16.UsingmaterialinMarmosetToolbag15:20 17.LoadingchangesfromdDotoMarmosetToolbag20:44 18.PreppinginZBrushtorenderinKeyShot12:22 19.SettingupHDRIlightinginKeyShot13:41 20.ReviewingKeyShotoutputstoPhotoshop15:07 21.FinalrenderofourmechinPhotoshop09:30 22.Creatingnormalsfromscratch16:39 23.Convertingnormaldetailtootherproceduralmaps17:11 24.BakingtexturesquicklyindDo22:51 25.RenderingviewsinMarmosetToolbagandMayaDX-11shaders07:35