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DIGITALTUTORS 2D RACING GAME SERIES IN UNITY VOLUME 3 視頻教學 英文教學版(DVD一片裝)
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軟體簡介:
In volume 3 of the 2D Racing Game Series in Unity we'll be working on
creating the core gameplay functionality for the power ups.
We'll get started by creating boundaries for the level to keep the player
from leaving the game area. Then we'll begin scripting the functionality of
our powerups. We'll learn how to properly assemble these prefabs and how to
instantiate them when the player presses a specific button.
Then we'll begin working on the projectile functionality where it will fly
through space and destroy itself when it collides with any object or when
it's lifespan is exceeded. After that, we'll take what we've learned and apply
it to the trap and boost functionality. Once the powerups have been assembled,
we'll learn how to make each one affect the player in their own way.